Electro Booster
Uses Magnet Rise on entry.
3 species 3 as main 0 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default
In detail
On entry, becomes immune to Ground-type moves for five turns.
Types that carry it
3 species Electric 3
As a main ability
3 speciesSelectable — one of up to three, and only one is active.