Elite Redux LeafGreen

Grappler

Trapping moves last 6 turns. Trapping deals 1/6 HP.

4 species 2 as main 2 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default

In detail

Trapping moves last 6 turns instead of 4-5 turns and increases their damage at the end of the turn to 1/6 max HP per turn.

Types that carry it

4 species
Fighting 2 Bug 1 Fire 1 Poison 1

As a main ability

2 species

Selectable — one of up to three, and only one is active.

As an innate

2 species

Always on, alongside whichever main ability is chosen.