Telekinetic
Casts Telekinesis on entry.
2 species 1 as main 1 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default
In detail
Casts Telekinesis on entry. All moves against the target cannot miss, but they become immune to Ground-type moves and other Grounded effects. Cannot affect Rooted Pokemon or if they hold Iron Ball. Wears off under Gravity or if they are hit by Smack Down. Lasts 3 turns.
Types that carry it
2 species Psychic 2
As a main ability
1 speciesSelectable — one of up to three, and only one is active.
As an innate
1 speciesAlways on, alongside whichever main ability is chosen.