Magnet Pull
Traps Steel-type Pokémon.
12 species 7 as main 5 as innate 9 battle AI weight, −2 to 10
In detail
Prevents Steel-type Pokemon from switching out while the user is present. Ghost-types are immune to this effect. Pokemon holding Shed Shell or using a pivot move such as Flip Turn can escape. Activates during the next turn if the user switches in mid battle.
Types that carry it
12 species Steel 8 Electric 7 Rock 5 Psychic 1
As a main ability
7 speciesSelectable — one of up to three, and only one is active.
As an innate
5 speciesAlways on, alongside whichever main ability is chosen.